

Six projects, curated — brand worlds, key visuals, motion and illustration.
The longer answer: I’ve been drawing since I could hold a pencil and never really stopped. No art school — I taught myself, starting at 14 by building and breaking sites on free hosts, then Photoshop, then everything after. In 2011 a studio in Tashkent hired me with no experience to paint game backgrounds; I left having done the websites, the print, the bulletins — basically everything that came through the door. Fifteen years on, not much has changed. I build brand worlds, key visuals, illustration and motion — and I’m here for the same reason I started: I love inventing things. The figuring-out is the whole point.